Abstract
We discuss future visualization. At first, we show a graphics pipeline. We redefine GPGPU as "Graphics-output Presupposition General Purpose Usage" and discuss graphics hardware future. We propose next generation visualization development environment concept "Visual Realityware". On "Visual Realityware", we are able to select best main stream technology any time and implement with minimum bug in shorter time. On visual communication, real time communication makes a support for our decision."MIERUKA (Visualization)" exposes issues. However we already have issues threre. "MISERUKA (Visionize)" means to share vision. Sharing vision prevents some issues. Image is important to share vision. Finally we show based on our experience that the high quality visualization is necessary for the collaboration with scientists, engineers and artists.