Computer & Education
Online ISSN : 2188-6962
Print ISSN : 2186-2168
ISSN-L : 2186-2168
Special Reports on "Do Games Change Education?"
Toward Effective Approaches to Educational Use of Digital Games
Toru Fujimoto
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JOURNAL FREE ACCESS

2011 Volume 31 Pages 10-15

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Abstract
Recently the educational use of digital games has become an emerging research theme. Researchers, especially in the United States and Europe, have been exploring this theme and have made available valuable knowledge concerning various ways to introduce digital games into the classroom. Nevertheless, researchers and educators in Japan have not yet established the structural understanding essential to make more effective use of such digital games. This paper introduces recent relevant research findings and sheds light on what educators who wish to introduce digital games into their classrooms must consider in order for their efforts to bear fruit.
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© 2011 CIEC
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