ITE Transactions on Media Technology and Applications
Online ISSN : 2186-7364
ISSN-L : 2186-7364
Special Section on Welcome to the Special Section on Technologies for Post-COVID 3D Media
[Paper] Effects of First- and Third-Person Perspective Switching on Sense of Embodiment and Task Efficiency in Object-Carrying Tasks with Walking in VR
Yusuke MatsudaYukihiro Hirata
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2025 年 13 巻 1 号 p. 44-52

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In this study, we developed a system that allow users to switch between first- and third-person perspectives in a virtual reality (VR) environment. We investigated how this perspective-switching system affects the sense of embodiment, sense of presence, VR motion sickness, and task efficiency, compared to using only first- or third-person perspectives. The task was an "object-carrying task" where a designated object was placed in a designated box within a limited time, accompanied by "walking" in VR environment. This task had a higher degree of freedom and complexity than those in previous studies. The experiment revealed that switching to a third-person perspective improved the sense of embodiment. However, there was no significant advantage over the first-person perspective.

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© 2025 The Institute of Image Information and Television Engineers
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