Host: The Japanese Society for Artificial Intelligence
Name : The 32nd Annual Conference of the Japanese Society for Artificial Intelligence, 2018
Number : 32
Location : [in Japanese]
Date : June 05, 2018 - June 08, 2018
In real-time strategy games, it is difficult for a computer to defeat a human player under the condition that the computer has same recognition ability to the player. It is because many factors in the environment are changing in a very short time during which the computer has to choose an action. Although the Monte Carlo Tree Search (MCTS) algorithm obtains decent results in such games by searching a good action from simulation, it will be better if it has more time. On the other hand, it may be worse due to delay of response to the environment. In this work, we investigated the trade-off property in a ghting video game.