Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
32nd (2018)
Session ID : 2P2-03
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Trade-off between search time and responsiveness of MCTS in a ghting video game
*Wataru KAMEGAKIKoichi MORIYAMAAtsuko MUTOHNobuhiro INUZUKA
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

In real-time strategy games, it is difficult for a computer to defeat a human player under the condition that the computer has same recognition ability to the player. It is because many factors in the environment are changing in a very short time during which the computer has to choose an action. Although the Monte Carlo Tree Search (MCTS) algorithm obtains decent results in such games by searching a good action from simulation, it will be better if it has more time. On the other hand, it may be worse due to delay of response to the environment. In this work, we investigated the trade-off property in a ghting video game.

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© 2018 The Japanese Society for Artificial Intelligence
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