Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
32nd (2018)
Session ID : 3Pin1-34
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An AI game player trained by a genetic algorithm that avoids bombardments in a shooting game
*Shizuma NAMEKAWATaro TEZUKA
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Abstract

Making programs play games has contributed significantly to the advancement of AI research. It is partly because popular games often resemble real-world problems. Tackling them has enabled AI to cope with real-world scenarios as well. Now that AI has surpassed humans in strategy board games such as chess and go, one next target would be to train it to play video games. This paper focuses on a shooting game and optimizes a program to avoid bombardments deployed by the opposing player. Using a genetic algorithm, the AI player was optimized to move around without hitting enemy attacks. The results of experiments showed that it can successfully learn to do so, although with much computation time.

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© 2018 The Japanese Society for Artificial Intelligence
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