Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
33rd (2019)
Session ID : 2E3-J-12-01
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Development of 200 people game in big lecture hole in an university
*Toyohisa NAKADA
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Keywords: gamification
CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

We propose games for all participaints of about 200 in the same place in order to direct participaint's awareness towards the organizer. In this research, we show examples of using this multiplayer game for classes in an university lecture hall. In the case of classes, the participants are students, and thinking that attendance rate, grades, etc. will be affected if the participation awareness in class increases. From the results of the experiments, although improvements were not seen in the attendance rate and the student evaluation, it was shown that there are certain improvement in test scores.

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© 2019 The Japanese Society for Artificial Intelligence
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