Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
33rd (2019)
Session ID : 3F3-OS-14a-02
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“Goodness” analysis of a Werewolf Game’s player based on a biological signal
*Hirotaka YAMAMOTONagisa MUNEKATA
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Abstract

We attempted to analyse "goodness" of a game player by measuring a biological signal of each player during a five-player werewolf game. First, we focused on some periods as important game events since we observed simultaneous increase of electro dermal activities of multi players at these periods. Second, we compared electro dermal activities between high winning players and others at the important events. As a result, an unique tendency was confirmed in only electro dermal activities of the good players. This result would be expected to contribute toward designing of strategy in Werewolf AI.

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© 2019 The Japanese Society for Artificial Intelligence
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