Host: The Japanese Society for Artificial Intelligence
Name : The 33rd Annual Conference of the Japanese Society for Artificial Intelligence, 2019
Number : 33
Location : [in Japanese]
Date : June 04, 2019 - June 07, 2019
To make each person adapt to human society and build a consensus, we focus on Japanese Omoiyari as filling psychological and numerical gaps among people. Concretely, we employed the cross-cultural game ”Barnga” whose the four players have to build a consensus and determine a winner, and proposed gesture marks in the Barnga. The gesture marks are the panels which can express happy, angry, sad, and surprise. Each player can make other players recognize the gaps among players, and behave with the Omoiyari. To validate the effect of the gesture marks, we experiment on Barnga with the gesture marks and original Barnga. By analyzing the subject experiments on the Barnga, we derive that: 1) the players can recognize the gaps by the gesture marks; 2) the gesture marks contribute to making the players adapt the community and build a consensus.