Host: The Japanese Society for Artificial Intelligence
Name : The 33rd Annual Conference of the Japanese Society for Artificial Intelligence, 2019
Number : 33
Location : [in Japanese]
Date : June 04, 2019 - June 07, 2019
In a game situation where her/his gain is affected by their strategies, a person needs to make decisions with predicting the strategies of others. In a multiple-players game, however, it is difficult to read all of the strategy by each player other than oneself, and it may be possible that some heuristic methods are used to win the game, which has not been investigated. We used Conflict Game to identify how each player predicted the strategies of other players by comparing with the outputs of several models for decision making. As a result, it is suggested that a player did not predict all the strategies by other players.