Host: The Japanese Society for Artificial Intelligence
Name : 34th Annual Conference, 2020
Number : 34
Location : Online
Date : June 09, 2020 - June 12, 2020
The werewolf game is conversation-based game. A player requires to persuade and deception other players for winning. Studying the werewolf game is the one of the challenge in field of study such as entertainment and AI. In this paper, we concentrate relationship of players physiological inputs and winning percentages for investigate the factor of strength. In experiment, we measured skin conductance level (SCL) as arousal-level from 5 werewolf game players. Participants played werewolf game in fifteen times. As a result, we found that there is trend of arousal-level from high winning percentage players. Furthermore, we focus on coming out (CO) event and analyzed it. Finally, we found the suggestion that the factor of trend which makes a player high winning percentages.