Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
34th (2020)
Session ID : 2J5-GS-2-05
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Mastering a Game with Imperfect Information by Game Tree Search with a Latently Learned Model
In the Case of "Gyakuten Othellonia"
*Shintaro SAKODAKatsuki OHTOIkki TANAKAYu KONO
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Abstract

In the field of board game AI, a technique that combines neural networks and tree search has attracted attention. In order to perform a tree search, the transition rules of the board need to be known. Researches on learning the transition rules of the state are also actively pursued as model-based reinforcement learning, and MuZero shows high performance in games such as Atari, Go, Shogi, and chess. In this study, we redefine MuZero's algorithm as supervised learning and examine a method to apply it to the more complicated game "Gyakuten Othellonia". When the MuZero algorithm was applied directly to "Gyakuten Othellonia", the performance is partially improved, but it is shown that errors in transition prediction could adversely affect the tree search. The analysis suggests that a tree search to deal with uncertainty could improve performance further.

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© 2020 The Japanese Society for Artificial Intelligence
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