Host: The Japanese Society for Artificial Intelligence
Name : The 35th Annual Conference of the Japanese Society for Artificial Intelligence
Number : 35
Location : [in Japanese]
Date : June 08, 2021 - June 11, 2021
There have been challenges that automatically generate creative elements such as game quests and dungeons, but automatic generation for game has not been focused on important immersiveness. In this study, the goal isn't only to automatically generate games using artificial intelligence, but also automatically generate games that appeal to user's sensibilities. A system that integrated automatic scenario generation, BGM selection, facial image generation, and conversion of sentence end for action role-playing game was developed. In the scenario generation, quest scenario was automatically generated based on the results of moving scene analysis for existing works. Next, BGM selection was realized based on emotional state of scene. Furthermore, in order to realize naturalness of character, it was possible to generate facial images according to the attributes and automatically conversion of sentence end. A system was constructed by integrating these elements in action role-playing game format which user can flexibly act.