Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
36th (2022)
Session ID : 1H4-OS-17a-02
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Construction of an automatically generated game system to assist in the creation of game scenarios, sound effects, and background images.
*Ryougo OKUYAMATomoya KANAZASHIRyuto SHIRAKAWAEiichi SATOUNaoya SONEMOTOKeisuke HIROSHIMAShintarou IKEDANeo NAKAIKouhei YOSHIDARisa IZURyouta TAMURAShingo NISHIURAYuni SAITOUHaru YAMAMURAHaruka MATSUKAWAHajime MURAIKazushi MUKAIYAMAEmiko TAYANAGIKeiji HIRATA
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

In game development, the costs required to create various elements are increasing. In this study, we aimed to support the creation of various elements in games by using technologies such as automatic generation and selection of choices. Specifically, we developed an assistance system for automatic plot and dialogue generation, music selection, interactive music generation, and background image generation, and created a role-playing game system that integrates them. For automatic plot and dialogue generation, we implemented a template generation system based on pattern analysis. For music selection, we implemented an automatic BGM selection system that matches the emotional characteristics. For the automatic generation of interactive music, we developed a system that dividing and changing the music. For background image generation, we implemented a system for automatic generation of object placement plans for indoor images. By using these systems, information technology can support the creation of various elements in an integrated manner.

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© 2022 The Japanese Society for Artificial Intelligence
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