Host: The Japanese Society for Artificial Intelligence
Name : The 36th Annual Conference of the Japanese Society for Artificial Intelligence
Number : 36
Location : [in Japanese]
Date : June 14, 2022 - June 17, 2022
In game development, the costs required to create various elements are increasing. In this study, we aimed to support the creation of various elements in games by using technologies such as automatic generation and selection of choices. Specifically, we developed an assistance system for automatic plot and dialogue generation, music selection, interactive music generation, and background image generation, and created a role-playing game system that integrates them. For automatic plot and dialogue generation, we implemented a template generation system based on pattern analysis. For music selection, we implemented an automatic BGM selection system that matches the emotional characteristics. For the automatic generation of interactive music, we developed a system that dividing and changing the music. For background image generation, we implemented a system for automatic generation of object placement plans for indoor images. By using these systems, information technology can support the creation of various elements in an integrated manner.