Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
38th (2024)
Session ID : 1I4-OS-31a-03
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System Development of a Looping 2D Adventure Game Combining Automatic Generation Technologies Utilizing AI
*Hiroto OYANAGIRyoma TANAKAMasaki MORIKeiryu NAKAMURAHiromi MURAOKAKonan MATSUSHITAYuta YAMASAKITakaki SEKIYARen SATOKuu TOKINAGAYutaro NISHIGUCHIHaruhiko OZAKIHajime SUZUKIHaruta NAGASEYamamoto TAKUMAKazushi MUKAIYAMAEmiko TAYANAGIKeiji HIRATAHironori YOSHIDAHajime MURAI
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Keywords: AI, game
CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

Automatic generation by AI has the great advantage of obtaining a large amount of similar output at low cost. In addition, works with looping structures, which have become popular in recent years, are characterized by the repetition of similar developments. In this study, we attempted to develop a looping 2D adventure game system by combining several techniques of automatic AI generation in order to develop a game system that makes the best use of AI that can generate a large number of similar outputs. Specifically, we developed a system that integrates automatic generation of map design, scenarios, sound, and character animation with reinforcement learning to change the behavior patterns of enemies. By combining these elements, we constructed a system for a looping 2D adventure game. As a result, for example, in the automatic generation of scenarios, efficiency was achieved by producing a large number of plots for each loop by generating outputs that have similar developments but differ in details. We have shown that it is possible to produce games by integrating the results of generation using the above multiple AI automatic generation technologies.

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© 2024 The Japanese Society for Artificial Intelligence
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