Host: The Japanese Society for Artificial Intelligence
Name : The 38th Annual Conference of the Japanese Society for Artificial Intelligence
Number : 38
Location : [in Japanese]
Date : May 28, 2024 - May 31, 2024
Automatic generation by AI has the great advantage of obtaining a large amount of similar output at low cost. In addition, works with looping structures, which have become popular in recent years, are characterized by the repetition of similar developments. In this study, we attempted to develop a looping 2D adventure game system by combining several techniques of automatic AI generation in order to develop a game system that makes the best use of AI that can generate a large number of similar outputs. Specifically, we developed a system that integrates automatic generation of map design, scenarios, sound, and character animation with reinforcement learning to change the behavior patterns of enemies. By combining these elements, we constructed a system for a looping 2D adventure game. As a result, for example, in the automatic generation of scenarios, efficiency was achieved by producing a large number of plots for each loop by generating outputs that have similar developments but differ in details. We have shown that it is possible to produce games by integrating the results of generation using the above multiple AI automatic generation technologies.