Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
38th (2024)
Session ID : 1I5-OS-31b-05
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Game Agent Driven by Free-Form Text Command
Using LLM-based Code Generation and Behavior Branch
*Ray ITOJunichiro TAKAHASHI
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Abstract

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game agent that can understand natural language commands expressed in free-form. The proposed system uses a large language model (LLM) for code generation to interpret and transform natural language commands into behavior branch, a proposed knowledge expression based on behavior trees, which facilitates execution by the game agent. This study conducted empirical validation within a game environment that simulates a Pokémon game and involved multiple participants. The results confirmed the system's ability to understand and carry out natural language commands, representing a noteworthy in the realm of real-time language interactive game agents.

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© 2024 The Japanese Society for Artificial Intelligence
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