Research Journal of Sports Performance
Online ISSN : 2187-1787
Tag-rugby performance change through tag-rugby STEAM integrated learning - applying mathematical and computational thinking in physical education -
Sachiko NakajimaKazuo TanakaKatsuhiko ShimizuKohei YamadaTakafumi Yamaha
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JOURNAL OPEN ACCESS

2022 Volume 14 Pages 45-59

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Abstract

The present study aimed to develop and test a teaching plan for tag rugby, which is a new type of ball sport for elementary school physical education classes. The teaching plan consisted of nine 1-hour activities, including mathematical and computational thinking and a combination of science, technology, engineering, arts, and mathematics (STEAM), in order to improve the students' ability to recognize and judge each phase of the game's tactics from various angles. The participants in the test of the plan were 52 students in two 5th-grade classes at one public elementary school in Tokyo. The students' life skills and tag rugby performance, their attitude toward education and sports, and their ability to express emotions and understand problems were measured. Significant improvement was found in life skills and tag rugby performance, such as the number of tags made and passes (p<0.01), as well as the students' problem solving ability and ability to form personal relationships (p<0.05). This new teaching plan for physical education, which was developed using a programming style of thinking, meets the current elementary school curriculum guidelines from the Ministry of Education.

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© 2022 Japan Society of Sports Performance Research
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