Abstract
Information processing approach is used for simulation of human escaping behavior from a building in case of a fire. This simulation model makes much of qualitative knowledge and is written in PROLOG suitable for representing and utilizing this.
The model is for an individual behavior. Information about a fire input from terminal is interpreted and the behavior is determined through ‘rules’ and ‘knowledge’ previously set. ‘Rules’ are represented as production rules, deciding how to react to a certain situation based on ‘knowledge’. ‘Knowledge’ is know-what type knowledge about facts and has frame structure. ‘Rules’ and ‘knowledge’ have general type and personal type. Various types of behavior is possible to realize by changing the personal rules and knowledge.
The effectiveness of this approach is shown through simulations, reproducing an actual disaster which happened at a cabaret ‘PLAYTOWN’ in OSAKA.