2023 年 33 巻 3 号 p. 3_201-3_214
For this research, it was decided to carry out a fact-finding survey in order to clarify the current status of esports activities at high schools in Japan, as well as issues for establishing esports clubs, and to examine measures for resolving those issues. The subjects were teachers acting as chief club advisors at 319 schools affiliated with the North America Scholastic Esports Federation JAPAN (NASEF JAPAN). Responses were collected from 103 schools in 33 prefectures (32.3% of affiliated schools), and the final number of valid responses was 84 (81.6%). The survey was conducted via a web questionnaire, with a mixed format combining multiple-choice and free-comment answers. The period of the survey was May 9 to May 18, 2022. The results showed that issues for establishing esports club activities at high schools in Japan vary depending on school type and size, and whether there are in-class activities. There were also found to be differences in and connections with competitive level depending on whether there are club guidelines. There has been some criticism of engaging in esports activities as part of school education, but these activities can likely serve as one solution for transforming those negative attitudes. This is because the activities aim to foster sportsmanship, improve non-cognitive skills, promote community growth, improve self-discipline, and promote physical and mental health, and they will strengthen connections with society through contribution to the community, and reporting on activities throughout Japan.