Host: The Society of Socio-Informatics
Pages 125-130
In this paper, we will first review the definition of game engagement in psychology based on the Game Engagement Questionnaire (GEQ) and the definition of "flow" proposed by Csikszentmihalyi and the conditions under which it occurs. Flow will be next analyzed from a philosophical perspective, and we will clarify the relationship between flow and mind-body from the point of view of mind-body dualism. Then, we will examine the difference between flow as a positive concept and absorption as a negative one (in a sense similar to game addiction) and consider what elements can be mobilized in gamification. In the process, GEQ itself will also be re-examined.