Spine Surgery and Related Research
Online ISSN : 2432-261X
ISSN-L : 2432-261X
Integration of Virtual Reality Headsets into Endoscopic Spine Surgery: Insights from a Cadaveric Lab and Multicenter Surgeon Survey
Bernardo Drummond BragaMateus Neves Faria FernandesAna Paula Carvalho FortalezaDiego da Silva CollaresEdgar Takao UtinoJoão Paulo Bergamaschi
著者情報
ジャーナル オープンアクセス 早期公開

論文ID: 2025-0100

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Introduction: Endoscopic spine surgery (ESS) presents advantages over traditional microscopic techniques but faces limitations in terms of field of view and depth perception. Virtual reality (VR) devices offer solutions by integrating real-time digital images into the surgical field, enabling magnification and teleproctoring.

Methods: The study was conducted in two phases. In the first phase, 55 surgeons completed a pre-use questionnaire. In the second phase, 19 surgeons participated in cadaveric practical training using the device and completed a post-use survey. Data were analyzed using R software.

Results: Following device use, surgeon confidence in magnification increased significantly (from 21% to 57%), with improved perception of image quality. Acceptance of teleproctoring rose from 33% to 94.7%. The device was considered superior to the operating microscope in both image quality and ergonomics.

Conclusions: VR head-mounted devices enhance visualization in ESS, allow intraoperative access to imaging, and support remote guidance via teleproctoring. Their adoption may contribute to improved training, planning, and surgeon ergonomics. However, additional controlled studies are required to determine their effects on clinical outcomes and operative performance.

著者関連情報
© 2025 The Japanese Society for Spine Surgery and Related Research.

SSRR is an Open Access journal distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Anyone may download, reuse, copy, reprint, or distribute articles published in the journal for not-for-profit purposes if they cite the original authors and source properly. If you remix, transform, or build upon the material, you may not distribute the modified material.
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