組織学会大会論文集
Online ISSN : 2186-8530
ISSN-L : 2186-8530
製品差別化から生じる同質化
ゲームソフト・ビジネスの事例
生稲 史彦
著者情報
ジャーナル フリー

2016 年 5 巻 2 号 p. 18-25

詳細
抄録

In the Japanese game software market, 472 companies have launched 7,162 products from 1983 to 1999.In this process, multiple genres (product categories) are formed. The companies which have entered this market from 1983 to 1986 has launched some high novel products and established a new genre (sub-market). In midst of severe competition, how companies have carried out the product development? In order to attract users and to survive in the competition of sub-market, companies aimed to differentiate their products from the others. Companies unleashed their developers' talents to meet user needs. However, facing ambiguous user needs, it was also necessary to learn from the products which other companies developed. Combining their own originality and features learned from the other companies’ product, some companies created the excellent products. Companies learned each other through the products. As a result, companies had a certain degree of homogeneity in both the aspect of corporate behavior and the aspect of the product line-up. In consequence of such learning of companies, certain style of game appeared in Japan.

著者関連情報
© 2016 特定非営利活動法人 組織学会
前の記事 次の記事
feedback
Top