IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
Online ISSN : 1745-1337
Print ISSN : 0916-8508
Special Section on Image Media Quality
The Influence on Humans of Long Hours of Viewing 3D Movies
Yuta KAWAMURAYusuke HORIEKeisuke SANOHiroya KODAMANaoki TSUNODAYuki SHIBUTAYuki KAWACHIMitsuho YAMADA
著者情報
キーワード: 3D, Angle of convergence, vergence
ジャーナル 認証あり

2012 年 E95.A 巻 8 号 p. 1306-1309

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抄録
Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.
著者関連情報
© 2012 The Institute of Electronics, Information and Communication Engineers
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