Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
Cultural Computing : ZENetic Computer
Naoko TosaSeigow Matsuoka
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JOURNAL FREE ACCESS

2005 Volume 10 Issue 1 Pages 41-47

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Abstract

We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore - a somewhat exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.

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© 2005 THE VIRTUAL REALITY SOCIETY OF JAPAN
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