テレビジョン学会技術報告
Online ISSN : 2433-0914
Print ISSN : 0386-4227
立体映像の撮像方法
山之上 裕一
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研究報告書・技術報告書 フリー

1996 年 20 巻 7 号 p. 45-49

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Research on shooting methods of 3-D program production for natural and fatigue-free 3-D images has been continued. Toed-in and parallel camera configurations are available for shooting 3-D programs. The former is usually used because shooting and viewing conditions can be simply set to get a desired 3-D design. It has been shown, however, that this camera configuration brings about the inconsistency between depth information by lens perspective and that by binocular parallax, and that the inconsistency leads to the size distortion called "Puppet Theater Effect".

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© 1996 一般社団法人映像情報メディア学会
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