Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 300th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 21-04-008
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Interactive viscous expression method using VAT
*Mikihiro KagoshimaMotonobu KawashimaDaichi Hayakawa
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Abstract
This research is for improving the expression of viscous body in video game contents. In this research, simulations of various viscosities created in advance are depict in real time using VAT (Vertex Animation Texture). Spawn an additional VAT simulation when a character steps into the ground on the game engine to which it has a viscous material applied. This depicts the characteristics of the viscous, “cling” and “gradually collapsing”. Also, when stepped into a material that depict another viscous, if you spawn a suitable VAT, it is possible to feel different viscosities and show interactivity
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© 2022 by The Institute of Image Electronics Engineers of Japan
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