Abstract
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performance, the number of people who create 3DCG works on their own has been increasing. However, even though tools and software have facilitated the creation of models, the time and effort required to produce the model remain essentially large. Therefore, with the aim of reducing the time and labor of the creator, we studied a method to support the creation by procedural modeling. In this study, stringed instruments belonging to the lute family, such as guitars and violins, were targeted. The development environment was node-based, and Houdini was chosen for the ease of visualization of the processing and re-editing of the model.