Japan e-Learning Association Journal
Online ISSN : 2434-415X
Print ISSN : 1349-0192
Volume 10
Displaying 1-7 of 7 articles from this issue
  • [in Japanese]
    2010Volume 10 Pages 2-3
    Published: 2010
    Released on J-STAGE: August 21, 2020
    JOURNAL FREE ACCESS
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  • Yoshinori MIYAZAKI, Tomonori TSUKUDA, Takahiro UEGAKI
    2010Volume 10 Pages 21-30
    Published: 2010
    Released on J-STAGE: August 21, 2020
    JOURNAL FREE ACCESS
    In recent years, the introduction of e-learning systems has been accelerated in educational settings. This has enabled to store study logs of each learner, in contrast with traditional classes. On the other hand, the research on the analysis of students'study logs has not been progressed. In this research, it's our objective to develop software to obtain study logs of each individual learner, including mouse trajectories during their learning process, as well as to retrieve and analyze such data for on-site teachers. As a first attempt, “English Jumbled Word”-type problem was targeted for implementation, and the results of experiments are shown.
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  • Fumie Kumagai, Manjiang Zhan, Masako Takagi, Hirotoshi Yagihashi
    2010Volume 10 Pages 39-46
    Published: 2010
    Released on J-STAGE: August 21, 2020
    JOURNAL FREE ACCESS
    Active applications of media and Information and Communication Technology have proved to be significant for improving classroom environment of the Faculty of Foreign Studies at Kyorin University. Their efforts are of the comprehensive nature rather than those of the individual faculty member, by promoting the practical use of nine different kinds of media and ICT as a whole. These efforts have proved to be effective to curtail the instructor's burden for the class preparation. At the same time, they have resulted in stimulating the desire for studies on the part of the students. It is widely acknowledged that media and ICT are essential business skills and tools in the real world. Therefore, we need to improve each tool and system more user-friendly to bring about an even greater educational effect. Our faculty aims at promoting these media and ICT as an integral part of pedagogical tools. Nevertheless, it goes without saying that our efforts need to go through the careful evaluation periodically. We are certain that our continuous efforts in active applications of media and ICT to the curriculum will surely contribute to the further development of FD (faculty development) and SD (staff development) as well.
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  • Masayuki Arai
    2010Volume 10 Pages 54-62
    Published: 2010
    Released on J-STAGE: August 22, 2020
    JOURNAL FREE ACCESS
    We developed a learning system that supports novice programmers to obtain the capability of tracing source programs. This paper describes the design and implementation of the system. The system has the following functions and characteristics: (1) We deem that physical actions contribute to learning basic programs. The system can display the source program and the chart of the program in parallel. Therefore, learners can trace procedures of the program with their fingers; (2) The novice programmers should write and read basic programs repeatedly. The tool can offer several types of similar problems based on basic programs; (3) It is important to understand how the values of variables change for tracing. The system has a function to display the present and past values of variables; and (4) Learners should access the system anytime and anywhere. We construct the system as a web-based server-client application. We evaluated the system through practical use in actual classes. The evaluation shows that the system is effective for obtaining the capability of tracing.
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  • Naoki Amano
    2010Volume 10 Pages 63-69
    Published: 2010
    Released on J-STAGE: August 22, 2020
    JOURNAL FREE ACCESS
    Black box test is a method to achieve an automatic scoring program. The method determines if a program is valid by examining the response of the output to the input. It is appropriate to the automatic scoring program which can work without any constraints of the realization algorithm on the tested program. However, it needs to restrict on the input-output method to the tested program. This paper proposes our black box test with the automatic scoring program, which converse varied input-output methods to the console input-output by aspect oriented programming.
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  • Yuji Tokiwa, Norio Takeuchi
    2010Volume 10 Pages 70-80
    Published: 2010
    Released on J-STAGE: August 22, 2020
    JOURNAL FREE ACCESS
    This paper describes how to implement Web service in the learning systems of universities capable for cloud environments. The advent of cloud computing will change the way. The cloud computing may take away the constraint to install the systems inside a university. The data exchange between systems will be still required to synchronize the common data like users and courses. Web service will be one of the possible candidates in the age of WWW. To apply Web service to applications in a university, the developers for learning systems should take into account the scalability to handle the tens of the thousands of students and the hundreds of the thousands of alumni. This paper reveals how to handle Web service in the large scale universities in particular.
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  • Kaoru Ota, Mianxiong Dong, Junbo Wang, Hikaru Niher, Lei Jing, Mizuo K ...
    2010Volume 10 Pages 81-92
    Published: 2010
    Released on J-STAGE: August 22, 2020
    JOURNAL FREE ACCESS
    With the progress of ubiquitous computing technologies, ubiquitous learning is capable to give learners more effective and personalized education than the traditional one. On the other hand, safety education is necessary for children since accidents and crimes against them happen increasingly in recent years. The children might need to protect them by themselves. It is important for the children to learn safety knowledge through experiencing real dangers, which are not always realizable because it may hurt the children. I n contrast, a virtual experience is possible and popular to educate the children such as using computers; however, only virtual experiences might be insufficient for children to practice what they learnt in the real world. Therefore we propose a novel approach by fusing a real world and virtual space to let a learner have dual experiences in both real and virtual worlds. We design a platform of dual experiencing l earning and develop a safety education support system based on the platform. Finally, we verify effectiveness of using the system through experimental results and the results are systematically analyzed with semantic differential and principle component analysis. The analyzed results show dual experiencing learning with our system is especially effective for a motive of self learning finally.
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