抄録
Every animation media has their own uniqueness in terms of physical features
in character designs. In stop motion animation, every character was produced
by hand, resulting in some limitations in character creations that creates a
unique physical features that differs them to digital animation. On the other
hand, the animation process in stop motion animation takes a lot of time
because every movement has to be captured frame by frame.
This paper aims to explain the process of designing characters for digital
animation with stop motion animation as the visual approach, so that the
designed 3D digital characters will have a unique physical features like
characters in puppet animations, but the production time can be cut down for
efficiency because the process was done digitally.
The output of the design will hopefully ease the character model and rig
process in the next step.