日本建築学会環境系論文集
Online ISSN : 1881-817X
Print ISSN : 1348-0685
ISSN-L : 1348-0685
室内視環境シミュレーション手法としてのコンピュータグラフィックス : コンピュータグラフィックスの現実感認知に関する研究
稲本 淳平吉澤 望宗方 淳平手 小太郎
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2003 年 68 巻 569 号 p. 41-47

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This study is on the appropriate setting of the angle of view and reality in computer graphics, as a method of simulation of interior. 1. For the simulation of the room about 1 6 m^2, using 17 inch monitor. 74 degrees is the best horizontal angle of view. 2. We studied what element of space affects the reality of CG and how it affects. We think the CG is real, when the shadow, the smoothness of the curved surface and the texture are real. The detail of modeling, the fineness of mesh, the texture, the times of calculation and the method of rendering affect the reality. But their highest settings don't result in highest reality and we can set the parameters properly. 3. The media we present CG is not so influential on the reality, but it affects the space perception so much.

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© 2003 日本建築学会
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