Abstract
Matsuo (2007) examined the delay time and the distance as a variable that influenced feeling the followed object animacy. In Matsuo's experiment, the judgment from the paired comparison was requested for four items ("It has an intention", "The reaction is good", "It was obedient", and "It is living-like"). It was found that shorting the delay time of the object answered them as feeling alive. But interactiveness and autonomy were not clear. In this experiment, the relation to animacy was reexamined. The value of the variable at the delay time was changed and the judgment was requested for two items as interactiveness("It moves voluntarily"and "It has an intention") ,two items as autonomy ("The reaction is good"and "It was obedient") and one item as anmacy("It is living-like"). The judgment of animacy became the result of combining interactiveness factor and autonomy factor.