2022 Volume 20 Pages 73-76
Currently, with local industries stagnating in Japan, tourism is needed as a means to revitalize local communities. The purpose of this study is to understand the actual situation of companies and municipalities that are developing CGVR in tourism contents using digital technology, and to clarify the possibilities and issues through user surveys. The possibilities include a sense of scale unique to VR, the ability to go around the city as one likes, and the ability to preview high-quality sightseeing and recall the sightseeing experience. The challenges include VR sickness and inadequate reproducibility. In the future, it will be necessary to create contents that provide a simulated sightseeing experience based on user opinions.