Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
A Quantitative Textual Analysis of the Views of Aspiring Teachers on Teaching Video Game Literacy and the Materials needed for this Purpose
Yasuhira KOMAGO
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2017 Volume 10 Pages 23-30

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Abstract
Many parents and teachers are concerned about the influence of video games on young people. Therefore, video game literacy education is necessary as a means of enabling users to better understand the characteristics and impact of these games. In this study, university students aspiring to become teachers were asked to discuss their views regarding what content should be included in instructional materials on video game literacy aimed at elementary school students. Quantitative textual analysis of the responses received from 249 participants showed that they considered it important to teach about video game dependency, games’ influence on the brain, vision deterioration, communication skills, playing outside, and the positive and negative aspects of gaming. The participants felt that it would be extremely valuable to have teaching resources available concerning games’ influence on the brain, vision deterioration, communication skills, and motor skills.
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© 2017 Digital Games Research Association Japan
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