Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Erratum:A Proposal of Operational Guideline of Serious Game Jam Based on Continuous Practices
Megumi AIBARASatoru KAWAKAMIMasakazu FURUICHI
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2022 Volume 15 Issue 1 Pages 33-43

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Abstract

Serious Game Jam has been held seven times from 2014 to 2018. From the second time, the authors have been involved in the event as committee members, and we have learned a lot through the experience. Through this experience, we have gathered data and analyzed them for effective management of the Serious Game Jam. In the first several events, we referred to the general game jam management process, but we have found that we needed different processes for the serious game development. Therefore, we have tried to combine new trials combined with conventional game jam management process. This paper summarizes the lessons learned from our experience of seven Serious Game Jams, and proposed operational guideline which can be useful to the future event administrators.

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© 2022 Digital Games Research Association Japan
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