Abstract
It is important for educational institutes that offer game development education to consider connections between game industry and society, and to establish approaches to develop games which address social needs. By doing so, game developers may gain more areas and opportunities to apply their expertise for their business outside the traditional digital game market. As the serious games inherently involve social and educational issues, the concept holds suitable design themes and challenges to develop digital games that concern social problems. The research reports a case study that designed and implemented a serious games design course in the game developer school curriculum of the Department of Game at Tokyo Polytechnic University.