Abstract
In this paper, I propose a novel WBL for technical skill of MONODZUKURI, which leads to continuously learning with fun of digital games. In this system, 'target selection at any time method' is used to derive the fun. I report the problems and the possibilities through experiments by applying the WBL system with the methods to learners. I can confirm that 'target selection at any time method' have effect for the production of fun, and is useful for textbooks in companies, through the experiments in actual MONODZUKURI company. And I find that there is a demand for learning styles of each learner, for example, "I want to know the detail after the overview"," learn the other one after the details of a single learning"