Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
University students’ evaluation of a digital game as a self-help tool to prevent depression
Hideichi MIYANO
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JOURNAL FREE ACCESS

2015 Volume 7 Issue 2 Pages 35-43

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Abstract
University students evaluated a computer role playing game as a self-help tool of cognitive behavior therapy for the prevention of depression. Survey responses and text mining approach revealed that this computer role playing game was preferable to a workbook, a website program, and a board game as a self- help tool and was evaluated as “amusing,” “fun,” and “preferable.” Results suggest that according to subject preferences computer role playing games can be an acceptable self-help tool for preventing depression for university students.
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© 2015 Digital Games Research Association Japan
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