Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Entertainment and Training Effect features of a Biofeedback Game “The ZEN”
-long-term experimental observations and a case report as a therapeutic application-
Nagisa MUNEKATA Kotaro SAKURAITeruhisa NAKAMURAHiroshi YOSHIKAWATestuo ONO
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JOURNAL FREE ACCESS

2015 Volume 7 Issue 2 Pages 67-78

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Abstract
We developed a biofeedback game “The ZEN” using a reaction to changes in skin conductance response as a training system. We have conducted a long-term experiment to investigate the entertainment and training effect features of “The ZEN”. And we also investigated the effectiveness of biofeedback training using a game for an epilepsy patient as a therapeutic application.
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© 2015 Digital Games Research Association Japan
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