Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Research on Impression of Playing the 2D Action Game Generated by DC-GAN
*Kotaro NAGAHIRO*Sho OOI*Mutsuo SANO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 110-113

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Abstract
Generative Adversarial Network (GAN), a type of deep learning, can learn features from a large amount of images and generate new images according to the features. We studied a method to automatically generate the stage of a dot picture based 2D action game using GAN, and resolved the haze and object collapse that occurred in the generation result. In addition, we played the generated stage with AI and compared it with the original stage. In this study, the stage created by GAN was made to play by the person, and the impression about the game was investigated using the questionnaire.
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