Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Development and evaluation of games used in multi-person lectures
*Toyohisa NAKADA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 140-143

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Abstract
This paper reports on the development and evaluation of simultaneous participation games used by students in a 200-person multi-person lecture at a university. One of the games we developed was that the icon displayed on the screen moved forward each time the student solved the task during class time, and the other was to use the camera to The image is displayed on the screen, and when the student raises his hand, the effect is applied there.
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