Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

Interactive session
FULCutter
Development and Evaluation of a Force Feedback Device that Gives a Cut-Out Sensation Depending on the Material
*Kotaro FURUKATA*Yoshihisa KANEMATSU*Koji MIKAMI
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 222-225

Details
Abstract
In sword stimulation in VR games, there is no resistance when cutting objects, and feedback is often provided by vibration. Therefore, in this research, we developed a device FULCutter that gives the user the feeling of cutting out by presenting the resistance during cutting according to the material of the target object and eliminating the resistance after cutting. Then, in order to express the difference in the feeling of cutting due to the difference in material, we implemented content that cuts four objects. As a result of evaluation through experiments comparing with the existing method, it was found that FULCutter was given a feeling of cutting out. FULCutter also received a higher rating for the presentation of resistance during cutting of any of the four objects.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top