Abstract
In sword stimulation in VR games, there is no resistance when cutting objects, and feedback is often provided by vibration. Therefore, in this research, we developed a device FULCutter that gives the user the feeling of cutting out by presenting the resistance during cutting according to the material of the target object and eliminating the resistance after cutting. Then, in order to express the difference in the feeling of cutting due to the difference in material, we implemented content that cuts four objects. As a result of evaluation through experiments comparing with the existing method, it was found that FULCutter was given a feeling of cutting out. FULCutter also received a higher rating for the presentation of resistance during cutting of any of the four objects.