Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

Interactive session
Embody of speech recognition using sentiment analysis
*Natsumi Kobayashi*Yasuo Kawai
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 244-246

Details
Abstract
People's voices include words and meanings that can be obtained as sentences, emotions, and emotions that can be obtained as voice. The former can be speak based on knowledge and experience, and the latter can be speek by a person born. This paper proposes content that visualizes words and emotions possessed by those people as power.This research has been researched and developed on the realization of speech utterance using emotion analysis. By doing this, the goal is for newborn babies and adults to give the same experience through voice. The visualization method is an action game in the VR space. The equipment used is a head-mounted-display Oculus Rift S and a unidirectional microphone. Sentiment analysis, we implemented a web API using python, performed sentiment analysis based on speech obtained from a unidirectional microphone, and measured the embody in the content.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top