Abstract
This spring, “Introduction to Digital Games Research: From Report Writing to Paper Writing” (Minelva Publishing) will be published. This book is for students who want to write an academic paper on the subject of digital games and pop culture. While editing this book, we greatly reflected the experience of the editor who wrote the thesis on manga. In this presentation, I would like to share the current state of popular culture research and academic book publishing while explaining the purpose and background of the project.