Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Panel session
Playing with Global Audiences
Best practices in presenting, producing, and publishing games and games scholarship in high impact venues
*Nick BOWMAN*Akiko SHIBUYA*Douglas SCHULES
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 54-56

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Abstract
The video games industry has emerged as cultural and social dominance among the many forms of entertainment media. Video games have long facilitated international exchanges, with technologies and narratives merging to result in ludic and narrative experiences enjoyed worldwide. Dr. Bowman will discuss his experiences working across cultural and geographic barriers, sharing best practices for scholars hoping to more deeply and successfully engage high-impact venues for their game studies scholarship. These best practices include presenting and writing for international audiences, conducting research simultaneously in multinational contexts and locations, translating common and emerging research materials for global deployment, incorporating cultural lessons into purpose-made video game designs, and others. Following a presentation of best practices, he will also field questions as a current and former journal editor, grant reviewer, conference organizer, and academic book editor. DiGRA Japan participants are strongly encouraged to bring questions and discussion points to this highly interactive session aimed at helping us all play better in a global context.
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© DiGRA JAPAN
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