Abstract
As digital game research field is a fairly new and interdisciplinary, sometimes it is difficult to teach to students how to academically approach to it. It is desirable that a student's research theme and an research approach match the background of his/her supervisor, but this is not always the case. Under these circumstances, publish of “Introduction to Digital Game Research” will contribute to the further development of digital game research in Japan for its comprehensive and practical approach embracing interdisciplinary nature of the research field.