Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Peer reviewed session
The impact of training using a mental-health learning game on workers’ understanding of stress-coping methods
Testing the effectiveness of the “stress management game for self-care”
*Hironori SAKAI*Toru FUJIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 8-11

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Abstract
This study describes the results of training using a mental-health learning game called “stress management for self-care.” Appropriate awareness of stress-coping among workers was shown to be better after the training than before. In addition, a reduction in workers’ psychological stress response was observed. These outcomes indicate the possibility that training using the “stress management for self-care” game reduces workers’ psychological stress response and improves appropriate awareness of stress-coping among them.
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© DiGRA JAPAN
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