Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Research on interest and eagerness to participate in e-sports for the elderly
*Terumitsu MIZUKUNI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 96-99

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Abstract
The effectiveness of digital games as cognitive training for the elderly has been verified, and esports teams for the elderly are active overseas. Therefore, this study conducted a course to learn esports for elderly people who do not play digital games on a daily basis in order to examine whether esports are acceptable for the elderly. We asked them to answer questions about their interest and willingness to participate in esports. As a result, interest and eagerness to participate in esports increased after attending the course than before. They also stated that they were worried about the rules and operations of the game when starting e-sports, but said they would like to try it if there were someone who would teach them or a friend who played with them. These results suggest that it is possible for older people to work on esports if they have the opportunity to learn e-sports appropriately and provide a system to support participation.
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