Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : 7-1
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e-Sports, industry ( session 7 )
Attempt on e-Sports Event in Project-based Learning
*Ayumi TAKAHASHI*Teruto KAWAMOTO*Hotaka SAKUMA*Masaru KAWAI*Masaki KAWAI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
An e-sports tournament was held as a Projected-based Learning for the master's program of the collage of science and engineering. In this report, the outline of the e-sports tournament and the process from the proposal of the tournament concept to the holding of the tournament are explained. Then, based on the improvement points obtained from the questionnaire for the participants of the tournament, the considerations to hold the tournament are described in the future.
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© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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