Abstract
This research aims to reduce the burden and improve the efficiency of game sound development, especially music production, and proposes a unique game sound production method called the “Map x Motif Model. This model links “motifs,“ which serve as a foothold for music production, with “ map information“ in the game. It is characterized by two points: “early creation and application of music element “motifs““ and “utilization of the field map concept of the game. Through the “SIG-AUDIO“ online seminar, the model was proposed to game sound production professionals and evaluated through a questionnaire. Based on the results of the evaluation, it was concluded that the “early creation of motifs“ of the model is effective, but that the “ utilization of map concepts“ is not worth the usefulness and man-hours required.