Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : In-12
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Interactive session 3
Development a measurement of creativity by adapting board game mechanics.
*Kosuke ZAITSU*Toru FUJIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Creativity is important for economic development and the solution of various problems, including social issues, and has been emphasized in the field of education. Measurement of creativity has long emphasized tests that measure divergent thinking. However, challenges exist in how to measure latent creativity in real life, that is, new interpretations of experiences, actions, and events. In this presentation, we describe the challenges of measurement methods in creativity research to date and propose a new method for measuring creativity using board games. The results of preliminary experiments will be presented and future developments will be discussed.
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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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