Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : In-18
Conference information

Interactive session 5
Player Motivation in High-Difficulty Games
- Digital Game Research With Difficulty And Motivation As Variables -
*LI Yulong*Shuji WATANABE
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Preliminary research (Otsuka, Endo, 2019) suggests that there is a positive correlation between the difficulty of games and the sense of achievement. On the other hand, it has also been shown that high difficulty can be a cause for game dropout (Endo, Mikami, 2020). Therefore, this study focuses on the motivation of players in high-difficulty games and aims to demonstrate a proposal that maintains motivation through the structuring and hierarchization of intrinsic difficulty, revealing methods to provide a sense of achievement at high difficulty levels while preventing game dropout.
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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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